Saturday, 14 November 2015

Five Film Noir Video Game/ Posters.

This shot shows the generic conventions of a classic film noir film. It femme fatal which is common to find in a film based in the 1940s.  As for the lighting, they most likely used a key light which is placed in front of the presumable couple judging by how light their skin is compared to their hair, this is probably because the photographer wanted to show the detail on the two peoples faces. This shot was probably taken in a studio as the backdrop is just one simple colour, then again, it is hard to tell as their faces take up majority of the shot. But seeing as how the lighting is quite controlled, it would of most likely been taken in a studio. The shutter speed would of been fairly quick as the image is not blurred or ghost like. However, to recreate this image would be somewhat easy as the only components I will need is two models and a key light. I would have to take this in two separate shots then edit it together using layers on Photoshop. The only issue is the models looks. It would be hard to give my models the same type of hair style that matches this shot.

   
This video game cover shows different generic conventions of film noir. It indicates violence as the male at the front is clutching (what looks to be) a pistol. It also gives the impression that there may be gangs judging by the police in the background and by the male, at the front, suit. It was typical for males to wear suits and fedoras back in when film noir movies were set and often connoted gangs. Thew lighting is most likely a key light coming from the left as on the woman's face and the male, their left side is a lot brighter than the over side. However, another light is used to create what seems to be police lights. The photographer probably placed a gel over a torch or such to make the light red. This light is probably red to connote danger and violence which makes the game cover look more intense and exciting. Although, this shot would be hassle to recreate as it consist of many different photographs combined. I will have to provide my models with the right clothes which may be hard to find in our day of age, also, I will have to create some kind of wind for the photo of the woman which would be difficult to create. These images were probably taken in a studio.

This is another video game cover that is based on film noir. However it does not indicate many generic conventions of film noir, it only shows a male in a typical 1940s outfit. The light is made to look natural, but if i was to create the same image, I would of had to use a backing light and take the image of the buildings in a separate shot then add a black and white effect onto the two images. The lighting use makes the man look cryptic and mysterious since you cant see his face which makes it tie in a little more with the film noir theme. The shutter speed would of had to be quick as, since the mans tie is flying in the wind, if the shutter was slow the tie would create a blurry effect which would be useless in film noir. The image doesn't contain props at all which adds simplicity to it, though it would make it tie in with film noir more if the male was holding some form of weapon.

This film cover from the late 1940s shows a few generic conventions of film noir. It includes femme fatal as well as a male dressed in the typical gang like clothes looking mysterious which can connote possible secrecy or violence.
These two separate shots both have two different use of lighting. For the woman, a key light was most likely used from a side angle on her face to create a shadow on the other half of her face which matches well with her expression. As for the male, a redhead light might of been used at a side angle judging by how bright his right side is, which ends up creating a shadow on his left side, blending the photo into the background. These two different shots were taken in a studio as they both require lighting that would be heavy to transport to different locations. This image contains only one prop, however it makes a big difference as the male is seemingly holding a gun, connoting violence which is a big part of film noir. 



Sin City game cover consists of many different shots, combined together to look like one shot. For majority of them, there is a key light/redhead light coming from their sides to highlight their cheeks and create a shadow on the other side. These shots would of had to be taken in a studio seeing as they require such heavy equipment. It fits in well with generic conventions of film noir as it clearly shows weapons, indicating violence. It also has modern femme fatal which again, is a generic convention of film noir. The image itself shows a modern intake of common film noir films to appeal to the more modern audience. Recreating this photo would require a lot of work and skill as it has many different components which can be done using Photoshop. 

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